Sunset in Simulacrum

Galerie Bäckerstraße 4, Vienna 2014 · Kunsthal Rotterdam 2015 · Cape Cod Modern House Trust, Wellfleet 2015 · Columbus Museum of Art 2016–17 · Austrian Cultural Forum New York 2017 · Galerie Heike Strelow 2016 · Palmengarten Frankfurt 2017

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Kunsthal Rotterdam, 2015.

All the images in Sunset in Simulacrum question what photography is today — what it can do, and what it can no longer claim. Every one is built entirely in 3D render engines: no camera, no location, no light. Like a billboard selling the perfect holiday, each is a false world constructed to trick us — a trompe l’oeil of desire, engineered the way advertising engineers spiritual longing into something briefly satisfiable by a purchase.

The series pairs directly against Jarrells Cemetery and the West Virginia mining wallpapers from the same period: the real landscape, exploited to produce the energy and materials the fantasy image is selling. Sunset, kitsch postcard, tourist billboard on one side; strip mine on the other. The same economic cycle produces both — desire and destruction as two faces of the same transaction, staged as light and lit from behind, in the exact plastic register of a hotel-lobby lightbox.

Mathias Kessler, Sunset in Simulacrum, Columbus Museum of Art, Ohio, The Sun Placed in the Abyss, 2016–17.
Sunset in Simulacrum, Columbus Museum of Art, Ohio, The Sun Placed in the Abyss, 2016–17.

Works

Installation views

Sunset in Simulacrum, banners on the outer fence of the garden, Simulacrum – Virtuelle Welten, Palmengarten Frankfurt, 2017.
Sunset in Simulacrum, banners on the outer fence of the garden, Simulacrum – Virtuelle Welten, Palmengarten Frankfurt, 2017.
Sunset in Simulacrum, Simulacrum – Virtuelle Welten, Palmengarten Frankfurt, 2017.
Sunset in Simulacrum, Simulacrum – Virtuelle Welten, Palmengarten Frankfurt, 2017.
Sunset in Simulacrum, visitors at the fence, Simulacrum – Virtuelle Welten, Palmengarten Frankfurt, 2017.
Sunset in Simulacrum, visitors at the fence, Simulacrum – Virtuelle Welten, Palmengarten Frankfurt, 2017.
Vitrine in the Palm House with Objects of Unbelonging and On Top of the Endless Column, Cyberspace, 2014 (3D print derived from a 3D-rendered image, 25 cm diameter), from Sunset in Simulacrum, Simulacrum – Virtuelle Welten, Palmengarten Frankfurt, 2017.
Vitrine in the Palm House with Objects of Unbelonging and On Top of the Endless Column, Cyberspace, 2014 (3D print derived from a 3D-rendered image, 25 cm diameter), from Sunset in Simulacrum, Simulacrum – Virtuelle Welten, Palmengarten Frankfurt, 2017.

In the studio

Sunset in Simulacrum, studio: Wenye Fang’s 3D rendering of a palm grove, which became a 3D-printed model and a photo-realistic image, New York, 2014.
Sunset in Simulacrum, studio: Wenye Fang’s 3D rendering of a palm grove, which became a 3D-printed model and a photo-realistic image, New York, 2014.

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